It’s been a while since a proper stealth game has been in the spotlight of the gaming world. Sure there has been plenty of great games to have come out recently that incorporate stealth into them like the Arkham franchise, the Dishonored games, Hitman and many more, but those games use stealth as an optional component of the game play. Most “stealth” based games you can pick up these days allow you to sneak around and take out enemies without getting noticed but if you do get noticed, you can go all out without much consequence. In Shadow Tactics however, things are much different.
Set during the Edo period in Japan, Shadow Tactics is a tale of war, mutiny, love and betrayal. While following the orders of his Shogun, Samurai Warrior Mugen forms a deadly team of lethal assassins, keeping to the shadows you control the five unique warriors as you do your best to stay out of sight and watch the enemies, planning your next assault and uncovering the secrets of the mysterious figure that threatens all of Japan. Planning out your tactics is important and at times can be quite challenging. The enemies are predictable and follow a pattern that you can learn and plan around and have a sight cone you can monitor to avoid detection.
The only thing you have to keep in mind is that getting caught will likely be the end of you, which isn’t necessarily a bad thing. Right from the first level developer Mimimi Productions does an amazing job of drilling the concept of constant saving into your brain. When you go to long without saving, a timer appears at the top of the screen as a friendly reminder that you might want to save your progress. If you ignore the timer, it will change color, warning you of the danger of having to replay a difficult encounter if you die. This concept becomes a twitch for you, saving before every action and then again immediately after. It only take a simple press of a button to save and with a blink, you’re back in the action. The pay off to saving is huge because this feature allows you to experiment with all kind of ridiculous tactics and when they go poorly, you press a button and its as if it never happened and you’ve gained invaluable knowledge about how to best execute your next maneuver.
The music of Shadow Tactics isn’t going to be your center of attention but in a game that requires focus, you probably wouldn’t want it to be. That of course isn’t to say its bad, in fact its almost perfect for the type of game its in. It fits the theme of the game and does a good job of setting the tone in cut-scenes and missions without distracting you from whats happening in game. The audio in general was a good fit with authentic sounding weapons, full and dynamic background action and audio cues that would alert you in times of danger.
The dialogue was believable, well written and crafted such a rich, thrilling tale that I was surprised by my intrigue into the story and adventures of the ninja quintet. The game gave the option for the audio to be in Japanese or English which is one of the developers strongest decisions and also a mild downfall. I found the Japanese voice acting to be much stronger, more authentic and fit better with the theme of the game. However, it also meant that I had to read everything which was fine in cut-scenes, but was a bit of a let down during during missions. Many times I was busy executing a painstakingly planned out encounter right as the characters decided to have a conversation. Luckily the voice lines can be looked up in a menu later.
Shadow Tactics: Blades of The Shogun is an incredibly well crafted stealth-strategy game that will leave you feeling accomplished after each level. There are thirteen missions that grow in difficulty as you progress and take between one and two hours to complete. By the final mission my time had grown to 3 hours and I had to manufacture chaos and improvise to get past the challenge of making my way to the final boss, but that didn’t stop it from being a total blast. The characters are likable, fun to play and you will quickly become interested in where their story takes them. Playing with the different combinations you can create with their unique ability kits will leave you wanting to try more and more complex ideas. The world Mimimi has built feels rich and genuine and each level is a joy to experience and overcome. Despite an unfortunate glitch and some challenging camera controls, Shadow Tactics is the ultimate example of how to make an occasionally frustrating and difficult challenge fun and exciting.
Console Update:
Shadow Tactics is finally available to play on PS4 and Xbox One and while it is the same great and incredible game, I can not say I would recommend it over the PC version. Having to control the characters with a controller creates restrictions that you otherwise wouldn’t have with a mouse/keyboard. Playing with a mouse, you can tell Hayato to run to a wall and climb it and while is he doing so, you can get Yuki to place a trap. In the console version you have to walk Hayato there yourself and wait until he is fully up the wall before you can work with Yuki. Of course you could use shadow mode to tell Hayato what to do, but you still have to take the time to walk his shadow where you want him to go. This becomes a burden and hinders your plans for how to engage or escape the enemies. You also have to make use of the ability wheel, which can lead to having the wrong one selected and blowing an action, only to realize you have to replay a difficult section.
It is however possible that if you’ve never played the PC version, you might not be accustomed to the luxuries of playing with a mouse and keyboard so you may not even be bothered by these issues. Plus you can remap the buttons on your controller any way you’d like which could potentially mitigate any control issues you run into.
In short, if you have the option, playing a game designed for PC will always be better on PC. However, playing Shadow Tactic on console is way better than not playing it at all. It’s still the same game and every bit as amazing and despite some minor and unsurprising porting setbacks you are still sure to enjoy every minute of it.
Rating: [star rating=”4.5″]